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Urgent Quests are going to be on how to freshen things up in PSO2

Published by
MMOruki   Oct 19th 2020, 7:50am
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Buster Quests are a vital part of PSO2 Meseta Episode 5, together with lots of the narrative's battle quests using their mechanics. These new quests are also accessible at the quest counter and can be done with the eight-player multiparty. They are very similar to the Apprentice Urgent Quest, where gamers need to work together to protect towers from oncoming enemies. However, there are plenty of new mechanics that make this fresh with how it's more siege-like. After protecting the towers, weapons have been set up and have to be shielded to breach the castle in the other end of this field. Once it is breached, everyone must make their way to the boss -- that the castle itself. Buster Quests get gradually more challenging as their level could be built up such as Extreme Quests. Of course, new quests imply new items, however there are also new awards to be earned and a new store to go along with them.

There's lots of fresh content with Episode 5 to keep players busy, and the story goes back to being focused around ARKS and fighting the Dark Falz. Alongside all these exciting new features, new items and Scratch Tickets will also be out, and fresh Urgent Quests are going to be on how to freshen things up in PSO2. There are still lots of details to be revealed as time goes , but some significant things like combat and the planet are much clearer. Hiro Arai out of Sega was live for nearly an hour to show footage off of gameplay and speak about what new things are on the way. Not much was mentioned about the current game and the upgrade coming alongside NG's release other than the graphical update, which is looking great.

Maps are no longer divided up into areas with loading screens. NG is going to have an entirely open world from the home base to the area. The TGS footage showed a gorgeous new world that is a substantial upgrade from the current game. Arai cites that distinct regions can be reached seamlessly by simply traversing the world. It looks like this is the world Naberious from the present game, with forests being adjacent to tundra and other regions. Areas continue to be technically split up, but there's no loading between these. While it has not been straight mentioned, an open world such as this suggests there might not be single celebration places anymore. Most revealed in the footage were multi-party regions where there were other gamers. The cap for multi-party places has been lowered to eight from twelve at the current PSO2, but that you see will differ from area to area.

Weather is making a much better comeback since it affects dynamically and may impact the battlefield, even though the size of the effect wasn't spoken of. Time may also change, and footage showed some nice touches like fireflies in the forests at night. There's no word on fast travel, mounts or vehicles nevertheless, but Sega has implemented several new methods for players to move quickly across this large new world. Players will have the ability to run faster after a dodge both in and outside of combat. A blue string follows underfoot, so you'll know you are doing it right once you view it.

Another important addition to movement shown off in the first NG trailer is the glide. It goes as far as a few of those screenshots have made it look. Players may get to high ground and leap off to slide and receive pretty damn far through the map. Like in Breath of the Wild, you will have the ability to make you are way up a mountain to slide away from -- but cheap meseta pso2 minus anything inhibiting you like stamina. It will also cause some dramatic entrances in to battle.

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